Thursday, October 22, 2015

Blog Practice Entry-The Return


Fear not mortals, the great wizard king has returned (with a shorter tunic than ever before).Once again, I am here to grace your presence with my magic.
There is no doubts that this is the great wizard ki-
Ok so you got me, I am not the great wizard king. In fact, I am a very normal girl with no magical powers. My name is Casandra. but I prefer to go by Cas or Casey. Overall, I'm a pretty reserved person who spends most of her time on school. No wizardry going on here. 
a bit more of an accurate depiction of me

My hobbies are fairly common. I love video games, art (sorry for the bad sketches, I wanted to get out something funny), comic books, and Saturday morning cartoons. If you can get in a discussion about video games or Disney with me, chances are we'll get along perfectly. 
I am also a major Disney fangirl who has never had the chance to visit Disneyland, and it's one of my goals in life to go there. 
One day, I'll be able to go, but for now I got to focus on my school. While in GCC, I plan to get all A's and eventually transfer to ASU Barrett, the honors division of ASU. During my four years of study, I want to study to become an elementary art teacher. I love art, working with kids, and have grown up in a family of teachers. It's a career I've always wanted, even if the pay is not amazing. Teachers are important, and I want people to understand that. Without our teachers, we are nothing. Students deserve to have an outlet to express themselves, and I want to help students find that outlet. In the end, that is my ultimate goal in attending GCC. Get as many classes as I can done, and then continue on to ASU Barrett. 

Throughout this blog, I will be discussing many of my hobbies and passion just like I did in English 101. So expect lots of game talk, movie reviews, and the whatnot. 



Wednesday, October 14, 2015

Entry #11 One Final Thought

First of all, before I begin this blog entry, I would like to thank everyone who kept with me on this journey and motivated me to continue my blog. You guys are the best, and it is you who I write this for. There were times when I wondered if anyone was listen; I was wondering if anyone cared about my topics. You guys showed interest in my blog and motivated me to continue. Thank you.

I was hesitant of creating a blog. I assumed no one would listen to my rants about video games or art. I wondered if anyone would want to hear about Nintendo and indie games in a day and age where shooters seem to dominate the market. 

I've always had a negative image of blogs, thinking they could only be for the fashion savvy, the DIY home moms, and for world travelers. They were for interesting people, and I was worried I had nothing interesting to say. As time went on, and I got to talk about some of my favorite topics, I became motivated. It made me happy to be able to write about the things I love. I began to look forward to blog entries, and before I knew it, a week ahead I would begin planning my free write entries. I wanted to share my interests to the world, and this blog gave me the freedom and place to do it among my peers. At times, I began not to care about if anyone was listening or not, and started to think of it as a project for myself. It was a place for me to tell the world what I thought without judgement, and it became one of the funnest projects I've ever had in a class.
I honestly hope this project was as fun for others as it was for me. I learned that it was ok to voice my opinions and that my voice didn't have to be covered. I've been so used to strange looks whenever I rant about video games that this was a refreshing breath of air. I honestly wish that everybody else was able to experience that freedom because for me it was a valuable way to let out my emotions. Nothing made me happier than talking about the things I love.

My only suggestion on how to make this project better is to set up some basic tutorials to teach students how to further customize their blogs. Using the templates can be boring and students should know their options. I was able to figure out through google and some basic coding how to customize my blog a bit further, but it should be an option for students who may not be tech savvy. 

In the end, I am sad to leave this blog because I looked forward to having my classmates read my entries so much. I hope that future students will enjoy this project as well.

Thank you everybody!



Sunday, October 11, 2015

Blog #10 Animal Crossing Happy Home Designer Review

It was midsummer when I made a decision to change my life. I was sitting at home on one quiet day a special announcement from Nintendo came out regarding a new title in the Animal Crossing series. I've been an obsessive fan ever since my first introduction to the series, Animal Crossing New Leaf. It wasn't long before I became a power mad mayor and greedily hoarded millions of bells. I was sucked in, at least until school happened. I no longer had the time to devote myself to one of my favorite games.

Upon hearing the announcement and preorder date for the next new game, Happy Home Designer, I saved my money until I had enough and preordered it instantly. I had no idea what I was getting into. I thought it would be a game I play every once in a while, how I was wrong. I was so very wrong.
Happy Home Designer, like all games in the Animal Crossing series is a cutesy, fun simulation game where you meet the requests of many small, cute, totally dumb animals. Previous games focus on being part of a village or a town, otherwise having very little control over your villagers' lives. Happy Home Designer focuses specifically on just that: controlling every aspect of these animals' lives as you possibly can. The game is an interior and exterior design game. Your character has just begun work for Nook's Homes, the game's real estate business. Through this, you get one request per day to design and build a villager's house. Every villager unlocks new furniture, and every villager comes with a theme you must match and favorite items that have to be included or else the house won't be complete.

As you play, you'll have chances to build the town center for these villagers and create hospitals, schools, restaurants, hotels, shops, and offices. Your town will grow through these and you get to watch your villagers spend their lives in an entirely new way never seen in the Animal Crossing franchise. You can designate roles for each villager, give them tiny hats, and even force them to communicate with each other. Here are a few photos from some of my own attempts at this game.





My overall experiences with the game have been fun. Graphically, the game is slightly improved from New Leaf, but the graphics aren't that important in a game like this. It's the beauty. Being able to create a beautiful house is awarding in it's own way. The game makes you feel pride in your creations. You get excited for new customers because you can't wait to unlock more. 

My only gripe with this game is that there is no real incentive to continue playing. You don't get played any money, the animals are happy even if you turn their house into the pit of hell (which I did once) as long as it has the fruit bowl they wanted. The only grading you can get is by uploading your designs online and having other players rate them. You don't get money, you don't get anything for yourself. In a way, that one missing part of the game almost makes the game feel as if it's not quite a feel game despite being massive and having over 300 villagers available, a long list of public facilities, and even special npcs to design for. The game is incredible, but this own flaw hurts it deeply. 

I am obsessed with this game despite this flaw, I haven't closed out of it since I got it, and it eats up all of my free time. I never knew I could be so addicted to a design game, but Happy Home Designer is so far one of the most efficient designing games to date. The system flows, the layout is beautiful, there is true freedom for how you design a house. The amiibo cards that are usable add a fresh, new feel to the game and an interesting new game mechanic that more games need to take note from. The game is inspired and one of my favorite games in the Animal Crossing franchise for sheer fun and addictiveness. Overall, I give this game a solid 8.5/10. 
that Animal Crossing swag

Blog#8 Undertale-A Game of Mercy and Genicide


Have you ever felt frustrated when playing a game and a character died that you wanted to live? Have you ever wanted the ability to save them? Or maybe you're on the other side, and you wish you could just get rid of all those annoying characters (I'm talking about you, Slippy the Frog)? Then Undertale is the game for you.

Undertale is an rpg game for PC & Mac that you can get on Steam for $9.99. The game focuses on strange character designs, humor, puns, and choices you must make to decide your fate. You play as a young girl who falls into ancient monster relics. Long before she fell, there was a war between humans and monsters. The humans won and chased the monsters underground, where they were doomed to live forever. Your character, upon arriving, befriends many monsters (or kills them, depending on how you play) and travels through the relics in hopes of returning to the human world. What happens after that is massive spoilers. Depending on how you play this game, this game could be one of the saddest games you play or the funniest. The fate of the world depends on your actions, and this time, not in the traditional "find all the crystals" kind of way.
The bosses you fight are unconventional, the fighting style is unique and new. You don't take turns selecting an action and doing it, you dodge bullets, use rhythm, console and flirt with your enemies. Puzzles are a key component to the game just as much as a nice hot plate of spaghetti is. If you like old pixel style games, rpgs, spaghetti, humor, and the ability to choose how your game is played, Undertale is the perfect game for you. Make a skeleton friend, support a spider bake sale, go and have fun.
Art by ChristineDraws

Blog Entry #7 FRESH to a New Market

photo by natashaandreoni
The documentary Fresh changed my perspective on healthy eating. I had always thought that eating healthy was fruits and vegetables, and that's all you needed to have a beautiful, healthy body. I was wrong. Part of health is where our food comes from. How healthy can we be is we eat chemicals on a day to day basis?

Fresh promotes healthy eating and buying from local farmers versus big, industrialized factory farmers. It celebrates the local farmers who make up America and continue to grow despite being chased out by big companies and brands. The whole point of Fresh is to show the view how American farming has changed and the rise of industrialization in American farms. How fresh can you food be if it was raised on chemicals and came out of a factory's conveyor belt?

It is a film designer for foodies; people who care about their food and want the best out of it. This younger generation of eaters want quality control in their food and to know where it came from. Being designed for this audience, it make sense that the movie's prime tone is serious when it comes to the factory farms, but switches to a friendly, happy family vibe when it moves onto the local farms being portrayed.

I was shocked by the difference in our farms from how they're advertised on tv. People genuinely believe in the red barn and open green fields. Fresh showed me that the reality of our farms are far different. Our farms our smokestacks and mechanical jails. There is nothing fresh about the food we eat, and there is nothing we can do about it. 90% of our food comes from one place.
myth
reality






vs.






This movie not only awakened me, but also millions of other people. Documentaries like this should be seen by all. The people of America need to know what they are eating and where it comes from. It is important that Americans have a choice on what they eat. If you want to eat healthy, you should be able to. Everyone deserves a choice. Watch this film for yourself so you can make that choice too. Learn to eat healthy and visit a farmer's market. Supporting local farms and businesses increases state revenue rather than investing into big business. Give back to your local community and take a chance by trying some healthy organic food.

Blog Entry#9 You Said WHAT Was In Our Burgers?


The fight for quality control of ground beef began in 2012 when ABC began news coverage of  a meat product affectionately nicknamed "pink slime". The technical name which the meat industries use for it is "lean, finely textured beef". Used as a filler for ground meat, this product is composed of meat trimmings and ammonia to make it safe to eat. It used to only be use in dog food and oil before the USDA saw it fit for human consumption. Now, lean, finely textured beef ails the U.S. and contaminates our supermarkets. The quality of the meat we consume is so low that other countries including Japan, China, and European countries ban the use of American beef.

Part of the problem comes from how American cattle are raised, slaughtered, packaged, and shipped out. There is very low quality control which allows suppliers to get away with products like pink slime. Defenders say it is 100% natural and safe to eat, but are you ok knowing that the U.S. food industry is letting you eat something once fit for only dogs? Are you ok with an industry that lets 70% of all processed meat products to contain this filler?



It's concerning that the U.S. meat lobby believes they can get away with this and that our health and well being is traded away for a quick buck. Can it get any worse? Will meat control ever improve in this country or will the meat industry continue to get away with this?